Obviously for non-spellcasters, choose something else. if you grab the Draconic Breath feat with the black or green dragon options, you’ll qualify for the Noxious Bite feat, which will cause your bite attack to nauseate your enemies for several rounds at a time! Seriously, amazing!ĭragon-Scaled : Resistance 5 to essentially any one energy type of your choice is an excellent option, and you can combine this with some of the kobold-specific Race Traits in Kobolds of Golarion as well.Įcho Whistler : I don’t find the ability to throw your voice a few times per day worth the trade-off for a +2 to Perception, so this one’s a no-go for me.įright ener : This is a great option for any type of spellcaster, as fear effects can mean the difference between losing a fight and your opponent running away in terror. I’d like to point out an amazing combination with this racial trait. If only your Strength score wasn’t so low, this attack would be much more useful. That’s pretty much everyone.ĭragonmaw : A bite attack is excellent for martial classes, especially because you got to add 1d6 energy damage to that bite attack once per day. At least this isn’t Light Blindness.īeast Bond : If you’re playing a class that rides a mount, such as a Cavalier or Paladin, then this is a very nice option to trade out for, but for any other class it’s a waste.ĭay Raider : This is an excellent option for any character who doesn’t plan to spend the majority of their days in a dark dungeon. Light Sensitivity: Being perpetually dazzled when you’re outdoors is pretty painful, but there are worse things than taking a -1 to Perception and attack rolls. However, for surface-adventuring kobolds, I would trade this away for low-light vision so that you can drop Light Sensitivity. However, I’d like to point out that the Wild Forest Kobold alternate racial trait is all-around better than this one, unless you plan to actually make traps.ĭarkvision: As always, darkvision is super useful. Adding Stealth to your class skills no matter what class you pick is really great too (although every class gets Craft as a class skill, so that part is pointless). Size: Kobolds are Small creatures, which gives them a good bonus to Stealth and an extra +1 to attack rolls, which many of them will need very badly to offset that -4 Strength penalty.īase Speed: Unlike most Small creatures, kobolds move at a full 30 feet base speed.Īrmor: A natural armor bonus right from the beginning is great, but there are several great options to trade this away for, so don’t overlook those.Ĭrafty: +2 to Craft (trapmaking) and Perception are both very useful bonuses, though the bonus to Profession (miner) isn’t very exciting. Type: Kobolds are humanoids with the reptilian subtype. These are very painful penalties, but notice that with no bonuses or penalties to any of the mental scores, these bonuses and penalties essentially don’t affect any full spellcasting class. Ability Scores: +2 Dexterity, -4 Strength, -2 Constitution.
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